Seeing all of the discussion, I think one underrated part of New Vegas in terms of how often it's mentioned is the fact that all 3 major factions represent a risk versus reward dilemma. Joining NCR usually allows you to roam the map with the least hostile settlements and those that are unfriendly to you can be persuaded for the most part to He's not the best chance for the Mojave, but the best chance for the world. If you want someone who will take care of and nurse the Mojave people, it's not him, but if you want someone who will advance all of mankind and undo the wrongs of the great war, he's the best chance. Mr house. Listen to what he has to say and his plans. Forums: Index > Fallout: New Vegas gameplay help > Console command to change reputation The codes are AddReputation # or SetReputation # ex. player.addreputation f43dd 1 100= sets positive reputation with Caesar's Legion to max. The Chosen One is the player character in Fallout 2 and the grandchild of the Vault Dweller. The player can select their gender, age (between 16 and 35), and playthrough. The article is written in a gender-neutral manner to reflect this. The bloodline of the wasteland's most influential tribe member extends all the way back to the Vault Dweller and their spouse, Pat. As the child of the Robert House/The Strip. Moral Compass Rating: NEUTRAL. Pros: -The general plan of House is to make New Vegas an independent power that lures many to it's gates in hopes of striking rich in the casinos. (Very profitable for New Vegas, which in turn can aid in economy in the surrounding areas) -For the most part, New Vegas and it's surrounding The Gun Runners are a weapons manufacturer and merchant company operating out of the Fortress in the Boneyard in 2161. By 2281, the company has further expanded to offer branches throughout New California, as well as one near the Strip in the Mojave Wasteland. The people who would establish the Gun Runners were originally a small-time gang from the Hub, which moved south into the Boneyard Overview []. In Fallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked vehicles. What Alignment Would Apply to Each Faction? InfestedAdam 11 years ago #1. When I first played the game I pictured the NCR as the good guys, the Legion as the bad and Mr. House as the neutral faction. After going about and talking to folks and doing some quests as well as finding out that stealing from even the Legion is bad my view kinda change. Yielding is an action possible in Fallout 3, Fallout: New Vegas, and Fallout 4 where if the player character is to initiate combat with a friendly NPC, either accidentally or on purpose, they can un-initiate combat by holstering their weapon within the first 10 seconds of combat. If the NPC accepts the yield, they will holster their weapon as well and go about their schedule. After the 10 The Bright Brotherhood is a religious cult in the Mojave Wasteland in 2281, based in the REPCONN test site west of Novac. A strange cult of ghouls, and a single human fully believing himself to be a ghoul, the Bright Brotherhood is led by a charismatic and prophetic glowing one named Jason Bright. He never turned feral, and has instead built up a small following of like-minded ghouls, clad in 3BAtjUP.